Clan Citadel - Store Room.

Dave Bubble's picture

As our resources are very important to us, here is a little guide to the working of a store room.

Upgrades

Resorces needed to level, it also requires the same level Clan Citadel, Ie:Tier 5 Citadel is needed for a Tier 5 Store Room.

  • Tier 1 - N/A
  • Tier 2 - 1000 Wood, 400 Stone,
  • Tier 3 - 1600 Wood, 800 Stone, 300 Metal Bars,
  • Tier 4 - 2000 Wood, 1500 Stone, 500 Metal Bars, 500 Precious Bars,
  • Tier 5 - 2500 Wood, 2000 Stone, 750 Metal Bars, 900 Precious Bars, 2500 Cloths,
  • Tier 6 - 2500 Wood, 2800 Stone, 1400 Metal Bars, 1500 Precious Bars, 4500 Cloths, 4500 Rations
  • Tier 7 - 2500 Wood, 5000 Stone, 2500 Metal Bars, 3000 Precious Bars, 14k Cloths, 14k Rations

Upkeep

Resources Needed each week to keep the store room at its highest tier, if you fail to reach the required upkeep the store room with downgrade to the highest possible tier for the amount of resources collected that week. No resources will be refunded from the cost of the upgrade should this happen.

  • Tier 1 - 100 Wood
  • Tier 2 - 160 Wood, 70 Stone
  • Tier 3 - 200 Wood, 100 Stone, 35 Metal Bars
  • Tier 4 - 200 Wood, 150 Stone, 50 Metal Bars, 50 Precious Bars
  • Tier 5 - 200 Wood, 150 Stone, 60 Metal Bars, 70 Precious Bars, 200 Cloths
  • Tier 6 - 150 Wood, 190 Stone, 90 Metal Bars, 100 Precious Bars, 300 Cloths, 300 Rations
  • Tier 7 - 130 Wood, 260 Stone, 130 Metal bars, 160 Precious Bars, 700 Cloths, 700 Rations

Storage Caps

With each tier there is a new cap(limit) of resources that you can collect each week.

  • Tier 1 - 1000
  • Tier 2 - 1200
  • Tier 3 - 1400
  • Tier 4 - 1700
  • Tier 5 - 2000
  • Tier 6 - 2350
  • Tier 7 - 2700

Resources Spoiling

When a building tick occurs(Citadel restart) the higher your store room the more excess resources (resource that are not tired up in upkeep or upgrades) you can keep.

  • Tier 1 - 5%
  • Tier 2 - 10%
  • Tier 3 - 15%
  • Tier 4 - 20%
  • Tier 5 - 25%
  • Tier 6 - 30%
  • Tier 7 - 50%

Note If you hide resources in an upgrade before the building tick, and try and then stop the upgrade, the resource that was gained towards the upgrade are lost.

I hope that this sheds some light on the storeroom, and what happened when the first building tick took away all our resources,

Bubbles